- Make an entrance.
WASD moves; mouse-look keeps your aim on the center crosshair. Click to swing. Space jumps, Shift tactical sprints, and C slides while sprinting. Ice breaks in three pickaxe hits; stone stays solid. Movement works the same in every arena and mode.
- Build your loadout.
Crack ice for a pistol, SMG, shotgun, or balloon grenades. Walk over drops to collect them. Keep every weapon: 1 selects pickaxe, 2 pistol, 3 SMG, and 4 shotgun. Mouse wheel cycles owned equipment. Your saved class preference equips that gun when you first find it; other pickups keep your current weapon. Matching guns refill reserve ammo.
- Win the fight.
Click to fire paintballs; hold right mouse to aim. R reloads. F is a quick melee strike for 50 damage. Headshots deal 1.75× damage. Q throws a balloon with a 1.8-second fuse. Aim higher to lob it over cover or land it on top; low throws bounce off the side. Blasts can hurt you too! Ice takes six pistol rounds, twelve SMG rounds, or two close shotgun blasts. Gaps remain shootable; solid cover stops splash.
Every match lasts five minutes. In Free For All, the bear with the most eliminations wins. Choose four bears on a compact arena or eight on an expanded arena. Team Deathmatch is 4v4: Aqua and Coral spawn on opposite sides, friendly fire is off, and the higher team score wins. Equal scores draw. Hold Tab or tap Scoreboard to see every bear’s eliminations, deaths and K/D. Final standings appear after each match. Every mode respawns you after three seconds with refilled guns and two seconds of protection, ending when you attack.
- Catch your breath.
Health regenerates slowly after six seconds without damage. Find floating hearts on marked pads for an instant 35 health; each returns fifteen seconds after pickup. Full health leaves the heart for another bear. Sprint stamina refills when you rest. Light blue names mark teammates. Enemy names turn red only when you aim near an opponent in clear view.
- Bring the balloon cavalry.
Killstreaks work in every mode. Three eliminations without dying earn the Peekaboo Plane: it reveals enemies while airborne, unless opponents shoot it down. Without recon, enemy shots briefly reveal their firing position. Five eliminations earn Pop Thunder: move the marked corridor on the held tablet, rotate it, and confirm the flyover. Eight eliminations earn Chopper Popper. Press X to use the highlighted earned reward, or tap its icon. The chopper carries you into the arena. After the door opens, aim the launcher for three circuits. Click, hold Space, or hold LAUNCH BALLOON to fire once every 1.5 seconds. F exits early.
Your bear stays vulnerable on the ground. A ground death resets your streak but never interrupts a chopper flight; earned charges stay banked. Air-support eliminations count toward the score but do not earn more streaks. Each team (or each FFA bear) can field one attacking aircraft and one recon plane at once.
Press V for first person and E to switch shoulders in third person. Jump just before landing to queue the next jump; steering gently bends a slide. Amber crosshairs indicate cover blocking your shot. A pink arc points toward incoming damage. Escape releases the mouse and opens the match menu; H opens the controls. On touch, place your thumb anywhere on the left side to move, push forward to sprint, drag the arena or fire button to aim, and tap equipment or streak icons. Find Match joins a server-run room; its timer keeps running while menus are open. Custom Match is local practice and can be paused.